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Developing FLOSS games: The only thing better than starting small is starting...

m64 talks about an idea for improving open source game development process: creating realistic aims through ultra-episodic game releases.

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Why EA games don't run on Linux

There's always numerous suggestions by different members of the Linux community on how to encourage mainstream commerical game developers to make games for the platform. Andrew Flenn asked EA why they...

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Top 10 Open Source Game Projects To Revive

Charlie lists ten projects that have been on ice for years and that are more than worthy of being revived. The C&C-like "Boson" and original destroyable-terrain "Slickworm" are on that list.

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Free Gamer Interview: Stephen Carlyle-Smith aka Me_Programmer

In the second Free Gamer interview - over 2 years since the first with grumbel - serial Free game developer Steven Carlyle-Smith (UK) aka Me_Programmer Games was kind enough to take the time to reply...

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NAEV 0.4.0 review

Review on the NAEV's project hottest bun right now. NAEV is a 2D top-down perspective free-roaming space game inspired by the game trilogy Escape Velocity. Underlining that its a very promising...

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Making a game with Ogre 3D

This tutorial series steps you through the process of creating a 3D shoot'em'up game using the popular and powerful Ogre 3D engine. The tutorials compile on both Windows and Linux.

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Finally! The first Gluon alpha released!

The Gluon project is an open framework for creating and distributing games - supporting the flow of the idea all the way from the author to the player of the finished game using 2D graphics. After long...

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